Filtering mode of the texture.
renderer.material.mainTexture.filterMode = FilterMode.Trilinear;
using UnityEngine;
using System.Collections;
public class example : MonoBehaviour {
void Example() {
renderer.material.mainTexture.filterMode = FilterMode.Trilinear;
}
}
import UnityEngine
import System.Collections
class example(MonoBehaviour):
def Example():
renderer.material.mainTexture.filterMode = FilterMode.Trilinear