The text contents of the .txt file as a string. (Read Only)
var asset : TextAsset;
function Start () {
print(asset.text);
}
using UnityEngine;
using System.Collections;
public class example : MonoBehaviour {
public TextAsset asset;
void Start() {
print(asset.text);
}
}
import UnityEngine
import System.Collections
class example(MonoBehaviour):
public asset as TextAsset
def Start():
print(asset.text)