Samples the height at the given position defined in world space, relative to the terrain space.
function LateUpdate () {
transform.position.y = Terrain.activeTerrain.SampleHeight(transform.position);
}
using UnityEngine;
using System.Collections;
public class example : MonoBehaviour {
void LateUpdate() {
transform.position.y = Terrain.activeTerrain.SampleHeight(transform.position);
}
}
import UnityEngine
import System.Collections
class example(MonoBehaviour):
def LateUpdate():
transform.position.y = Terrain.activeTerrain.SampleHeight(transform.position)