The radius of the sphere, measured in the object's local space.
The sphere radius will be scaled by the transform's scale.
collider.radius = 10;
using UnityEngine;
using System.Collections;
public class example : MonoBehaviour {
void Example() {
collider.radius = 10;
}
}
import UnityEngine
import System.Collections
class example(MonoBehaviour):
def Example():
collider.radius = 10