ScriptableObject.OnDisable

function OnDisable () : void

Description

This function is called when the scriptable object goes out of scope.

This is also called when the object is destroyed and can be used for any cleanup code. When scripts are reloaded after compilation has finished, OnDisable will be called, followed by an OnEnable after the script has been loaded.

JavaScript
    function OnDisable () {
print("script was removed");
}

using UnityEngine;
using System.Collections;

public class example : MonoBehaviour {
void OnDisable() {
print("script was removed");
}
}

import UnityEngine
import System.Collections

class example(MonoBehaviour):

def OnDisable():
print('script was removed')

OnDisable cannot be a co-routine.