The near clipping plane distance.
The projector will not affect anything that is nearer than this distance. See Also: projector component.
function Start() {
var proj : Projector = GetComponent(Projector);
proj.nearClipPlane = 0.5;
}
using UnityEngine;
using System.Collections;
public class example : MonoBehaviour {
void Start() {
Projector proj = GetComponent<Projector>();
proj.nearClipPlane = 0.5F;
}
}
import UnityEngine
import System.Collections
class example(MonoBehaviour):
def Start():
proj as Projector = GetComponent[of Projector]()
proj.nearClipPlane = 0.5F