A random angular velocity modifier for new particles.
A random value in the range of [-rndAngularVelocity, rndAngularVelocity] will be applied to all new particles, in addition to ParticleEmitter.angularVelocity See Also: angularVelocity.
particleEmitter.rndAngularVelocity = 10;
using UnityEngine;
using System.Collections;
public class example : MonoBehaviour {
void Example() {
particleEmitter.rndAngularVelocity = 10;
}
}
import UnityEngine
import System.Collections
class example(MonoBehaviour):
def Example():
particleEmitter.rndAngularVelocity = 10