Clones the object original and returns the clone.
Clones the object original, places it at position and sets the rotation to rotation, then returns the cloned object.
This is essentially the same as using duplicate command (cmd-d) in Unity and then moving the
object to the given location.
If a game object, component or script instance is passed, Instantiate will clone the entire game object hierarchy, with all children cloned as well.
All game objects are activated.
See Also: In depth Prefab Instantiate discussion.
// Instantiates 10 copies of prefab each 2 units apart from each other
var prefab : Transform;
for (var i : int = 0;i < 10; i++) {
Instantiate (prefab, Vector3(i * 2.0, 0, 0), Quaternion.identity);
}
using UnityEngine;
using System.Collections;
public class example : MonoBehaviour {
public Transform prefab;
void Example() {
int i = 0;
while (i < 10) {
Instantiate(prefab, new Vector3(i * 2.0F, 0, 0), Quaternion.identity) as Transform;
i++;
}
}
}
import UnityEngine
import System.Collections
class example(MonoBehaviour):
public prefab as Transform
def Example():
i as int = 0
while i < 10:
(Instantiate(prefab, Vector3((i * 2.0F), 0, 0), Quaternion.identity) as Transform)
i++
// Instantiate a rigidbody then set the velocity
var projectile : Rigidbody;
function Update () {
// Ctrl was pressed, launch a projectile
if (Input.GetButtonDown("Fire1")) {
// Instantiate the projectile at the position and rotation of this transform
var clone : Rigidbody;
clone = Instantiate(projectile, transform.position, transform.rotation);
// Give the cloned object an initial velocity along the current
// object's Z axis
clone.velocity = transform.TransformDirection (Vector3.forward * 10);
}
}
using UnityEngine;
using System.Collections;
public class example : MonoBehaviour {
public Rigidbody projectile;
void Update() {
if (Input.GetButtonDown("Fire1")) {
Rigidbody clone;
clone = Instantiate(projectile, transform.position, transform.rotation) as Rigidbody;
clone.velocity = transform.TransformDirection(Vector3.forward * 10);
}
}
}
import UnityEngine
import System.Collections
class example(MonoBehaviour):
public projectile as Rigidbody
def Update():
if Input.GetButtonDown('Fire1'):
clone as Rigidbody
clone = (Instantiate(projectile, transform.position, transform.rotation) as Rigidbody)
clone.velocity = transform.TransformDirection((Vector3.forward * 10))
// Instantiate a prefab with an attached Missile script
var projectile : Missile;
function Update () {
// Ctrl was pressed, launch a projectile
if (Input.GetButtonDown("Fire1")) {
// Instantiate the projectile at the position and rotation of this transform
var clone : Missile;
clone = Instantiate(projectile, transform.position, transform.rotation);
// Set the missiles timeout destructor to 5
clone.timeoutDestructor = 5;
}
}
using UnityEngine;
using System.Collections;
public class example : MonoBehaviour {
public Missile projectile;
void Update() {
if (Input.GetButtonDown("Fire1")) {
Missile clone;
clone = Instantiate(projectile, transform.position, transform.rotation) as Missile;
clone.timeoutDestructor = 5;
}
}
}
import UnityEngine
import System.Collections
class example(MonoBehaviour):
public projectile as Missile
def Update():
if Input.GetButtonDown('Fire1'):
clone as Missile
clone = (Instantiate(projectile, transform.position, transform.rotation) as Missile)
clone.timeoutDestructor = 5
Clones the object original and returns the clone.
This function preserves the position and rotation of the cloned object.
This is essentially the same as using duplicate command (cmd-d) in Unity.
If the object is a Component or a GameObject then entire game object including all components
will be cloned.
If the game object has a transform all children are cloned as well. All game objects are activated after cloning them.
See Also: In depth Prefab Instantiate discussion.
// Instantiates prefab when any rigid body enters the trigger.
// It preserves the prefab's original position and rotation.
var prefab : Transform;
function OnTriggerEnter () {
Instantiate (prefab);
}
using UnityEngine;
using System.Collections;
public class example : MonoBehaviour {
public Transform prefab;
void OnTriggerEnter() {
Instantiate(prefab);
}
}
import UnityEngine
import System.Collections
class example(MonoBehaviour):
public prefab as Transform
def OnTriggerEnter():
Instantiate(prefab)