Compares if two objects refer to a different object.
var target : Transform;
function Update () {
// the target object does not refer to the same object as our transform
if (target != transform) {
print("Another object");
}
}
using UnityEngine;
using System.Collections;
public class example : MonoBehaviour {
public Transform target;
void Update() {
if (target != transform)
print("Another object");
}
}
import UnityEngine
import System.Collections
class example(MonoBehaviour):
public target as Transform
def Update():
if target != transform:
print('Another object')