Pauses playing the movie.
// Assigns a movie texture to the current transform and pauses it immediately
var movTexture : MovieTexture;
function Start () {
renderer.material.mainTexture = movTexture;
movTexture.Pause();
}
using UnityEngine;
using System.Collections;
public class example : MonoBehaviour {
public MovieTexture movTexture;
void Start() {
renderer.material.mainTexture = movTexture;
movTexture.Pause();
}
}
import UnityEngine
import System.Collections
class example(MonoBehaviour):
public movTexture as MovieTexture
def Start():
renderer.material.mainTexture = movTexture
movTexture.Pause()