Called on clients or servers when there is a problem connecting to the master server.
The reason for the error is passed in as a NetworkConnectionError enum.
function OnFailedToConnectToMasterServer(info : NetworkConnectionError) {
Debug.Log("Could not connect to master server: "+ info);
}
using UnityEngine;
using System.Collections;
public class example : MonoBehaviour {
void OnFailedToConnectToMasterServer(NetworkConnectionError info) {
Debug.Log("Could not connect to master server: " + info);
}
}
import UnityEngine
import System.Collections
class example(MonoBehaviour):
def OnFailedToConnectToMasterServer(info as NetworkConnectionError):
Debug.Log(('Could not connect to master server: ' + info))