The strength of the flare.
This controls the size and brightness of the flare elements.
See Also: Lens flare component, flare assets.
// Increments the strenght of the Lensflare lf when the Transform tr
// gets closer to the Lens flare
var lf : LensFlare;
var tr : Transform;
function Update() {
lf.brightness = 1/Vector3.Distance(lf.transform.position, tr.position);
}
using UnityEngine;
using System.Collections;
public class example : MonoBehaviour {
public LensFlare lf;
public Transform tr;
void Update() {
lf.brightness = 1 / Vector3.Distance(lf.transform.position, tr.position);
}
}
import UnityEngine
import System.Collections
class example(MonoBehaviour):
public lf as LensFlare
public tr as Transform
def Update():
lf.brightness = (1 / Vector3.Distance(lf.transform.position, tr.position))