The target position the joint attempts to reach.
In the case of a HingeJoint the target position is the target angle in degrees.
hingeJoint.spring.targetPosition = 70;
using UnityEngine;
using System.Collections;
public class example : MonoBehaviour {
void Example() {
hingeJoint.spring.targetPosition = 70;
}
}
import UnityEngine
import System.Collections
class example(MonoBehaviour):
def Example():
hingeJoint.spring.targetPosition = 70