The motor will apply a force up to force to achieve targetVelocity.
// Achieve 10 m/s.
hingeJoint.motor.targetVelocity = 10;
using UnityEngine;
using System.Collections;
public class example : MonoBehaviour {
void Example() {
hingeJoint.motor.targetVelocity = 10;
}
}
import UnityEngine
import System.Collections
class example(MonoBehaviour):
def Example():
hingeJoint.motor.targetVelocity = 10