The upper limit of the joint.
When the joint angle or position is above it, the joint will excert forces to constrain it.
// Set the minimum hinge angle to be 20 degrees
var limits = hingeJoint.limits;
limits.max = 40;
hingeJoint.limits = limits;
using UnityEngine;
using System.Collections;
public class example : MonoBehaviour {
public JointLimits limits = hingeJoint.limits;
void Example() {
limits.max = 40;
hingeJoint.limits = limits;
}
}
import UnityEngine
import System.Collections
class example(MonoBehaviour):
public limits as JointLimits = hingeJoint.limits
def Example():
limits.max = 40
hingeJoint.limits = limits