The speed of text field cursor flashes.
This is how many flashes / second. If you set it to 0, flashing will be disabled. If you set it to -1, the flashing speed will match the system default of the end user.
var str : String = "This is a string with \n two lines of text";
function OnGUI() {
GUI.skin.settings.cursorFlashSpeed = 3;
str = GUILayout.TextArea(str);
}
using UnityEngine;
using System.Collections;
public class example : MonoBehaviour {
public string str = "This is a string with \n two lines of text";
void OnGUI() {
GUI.skin.settings.cursorFlashSpeed = 3;
str = GUILayout.TextArea(str);
}
}
import UnityEngine
import System.Collections
class example(MonoBehaviour):
public str as string = 'This is a string with \n two lines of text'
def OnGUI():
GUI.skin.settings.cursorFlashSpeed = 3
str = GUILayout.TextArea(str)