EditorApplication.isPlaying

static var isPlaying : boolean

Description

Is editor currently in play mode?

Setting isPlaying delays the result until after all script code has completed for this frame.

See Also: isPaused, isPlayingOrWillChangePlaymode.

    // Simple editor Script that lets you save a scene while in play mode.
// WARNING: All Undo posibilities are lost after saving the scene.
import UnityEditor;

@MenuItem("Example/Save Scene while on play mode")
static function EditorPlaying() {
if(EditorApplication.isPlaying) {
var sceneName : String = EditorApplication.currentScene;
var path : String [] = sceneName.Split(char.Parse("/"));
path[path.Length -1] = "Temp_" + path[path.Length-1];
var tempScene = String.Join("/",path);

EditorApplication.SaveScene(tempScene);

EditorApplication.isPaused = false;
EditorApplication.isPlaying = false;

FileUtil.DeleteFileOrDirectory(EditorApplication.currentScene);
FileUtil.MoveFileOrDirectory(tempScene, sceneName);
FileUtil.DeleteFileOrDirectory(tempScene);

EditorApplication.OpenScene(sceneName);
}
}