Editor.OnInteractivePreviewGUI

function OnInteractivePreviewGUI (r : Rect, background : GUIStyle) : void

Description

Implement to create your own interactive custom preview. Interactive custom previews are used in the preview area of the inspector and the object selector.

Implement this instead of OnPreviewGUI if you only want to The overidden method should use the rectangle passed in and render a preview of the asset into it. The default implementation is a no-op.

Note: Inspector previews are limited to the primary editor of persistent objects (assets), e.g., GameObjectInspector, MaterialEditor, TextureInspector. This means that it is currently not possible for a component to have its own inspector preview.