Approximately the direction from the center of the capsule to the point we touch.
This can be used to find a reasonable direction to apply forces to touched rigidbodies.
function OnControllerColliderHit(hit : ControllerColliderHit) {
Debug.Log(hit.moveDirection);
}
using UnityEngine;
using System.Collections;
public class example : MonoBehaviour {
void OnControllerColliderHit(ControllerColliderHit hit) {
Debug.Log(hit.moveDirection);
}
}
import UnityEngine
import System.Collections
class example(MonoBehaviour):
def OnControllerColliderHit(hit as ControllerColliderHit):
Debug.Log(hit.moveDirection)