Volume of echo signal to pass to output. 0.0 to 1.0. Default = 1.0.
// Mixes both Echo generated sound and the original audio source
// if you set the wetMix to 0 you will not have Echo sounds.
@script RequireComponent(AudioSource)
@script RequireComponent(AudioEchoFilter)
function Start() {
GetComponent(AudioEchoFilter).wetMix = 1.0;
GetComponent(AudioEchoFilter).dryMix = 1.0;
}
using UnityEngine;
using System.Collections;
[RequireComponent(typeof(AudioSource))]
[RequireComponent(typeof(AudioEchoFilter))]
public class example : MonoBehaviour {
void Start() {
GetComponent<AudioEchoFilter>().wetMix = 1.0F;
GetComponent<AudioEchoFilter>().dryMix = 1.0F;
}
}
import UnityEngine
import System.Collections
[RequireComponent(AudioSource)]
[RequireComponent(AudioEchoFilter)]
class example(MonoBehaviour):
def Start():
GetComponent[of AudioEchoFilter]().wetMix = 1.0F
GetComponent[of AudioEchoFilter]().dryMix = 1.0F