Volume of original signal to pass to output. 0.0 to 1.0. Default = 0.5.
// Dont mix the original sound with the filter, only use the processed output
@script RequireComponent(AudioSource)
@script RequireComponent(AudioChorusFilter)
function Start() {
GetComponent(AudioChorusFilter).dryMix = 0;
}
using UnityEngine;
using System.Collections;
[RequireComponent(typeof(AudioSource))]
[RequireComponent(typeof(AudioChorusFilter))]
public class example : MonoBehaviour {
void Start() {
GetComponent<AudioChorusFilter>().dryMix = 0;
}
}
import UnityEngine
import System.Collections
[RequireComponent(AudioSource)]
[RequireComponent(AudioChorusFilter)]
class example(MonoBehaviour):
def Start():
GetComponent[of AudioChorusFilter]().dryMix = 0