AudioChorusFilter.dryMix

var dryMix : float

Description

Volume of original signal to pass to output. 0.0 to 1.0. Default = 0.5.

JavaScript
    // Dont mix the original sound with the filter, only use the processed output
@script RequireComponent(AudioSource)
@script RequireComponent(AudioChorusFilter)
function Start() {
GetComponent(AudioChorusFilter).dryMix = 0;
}

using UnityEngine;
using System.Collections;

[RequireComponent(typeof(AudioSource))]
[RequireComponent(typeof(AudioChorusFilter))]
public class example : MonoBehaviour {
void Start() {
GetComponent<AudioChorusFilter>().dryMix = 0;
}
}

import UnityEngine
import System.Collections

[RequireComponent(AudioSource)]
[RequireComponent(AudioChorusFilter)]
class example(MonoBehaviour):

def Start():
GetComponent[of AudioChorusFilter]().dryMix = 0