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.StartAssetEditing
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AssetDatabase
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Class Functions
AddObjectToAsset
AssetPathToGUID
ClearLabels
Contains
CopyAsset
CreateAsset
CreateFolder
DeleteAsset
ExportPackage
GenerateUniqueAssetPath
GetAssetOrScenePath
GetAssetPath
GetCachedIcon
GetDependencies
GetLabels
GetTextMetaDataPathFromAssetPath
GUIDToAssetPath
ImportAsset
ImportPackage
IsMainAsset
IsOpenForEdit
IsSubAsset
LoadAllAssetRepresentationsAtPath
LoadAllAssetsAtPath
LoadAssetAtPath
LoadMainAssetAtPath
MoveAsset
MoveAssetToTrash
OpenAsset
Refresh
RenameAsset
SaveAssets
SetLabels
StartAssetEditing
StopAssetEditing
ValidateMoveAsset
WriteImportSettingsIfDirty
static
function
StartAssetEditing () :
void
Description
Begin Asset importing. This lets you group several asset imports together into one larger import.