Subtracts one vector from another.
Subtracts each component of b from a.
// prints (-2.0,0.0)
print (Vector2(1,2) - Vector2(3,2));
using UnityEngine;
using System.Collections;
public class example : MonoBehaviour {
void Example() {
print(new Vector2(1, 2) - new Vector2(3, 2));
}
}
import UnityEngine
import System.Collections
class example(MonoBehaviour):
def Example():
print((Vector2(1, 2) - Vector2(3, 2)))
Negates a vector.
Each component in the result is negated.
// prints (-1.0,-2.0)
print (-Vector2(1,2));
using UnityEngine;
using System.Collections;
public class example : MonoBehaviour {
void Example() {
print(-new Vector2(1, 2));
}
}
import UnityEngine
import System.Collections
class example(MonoBehaviour):
def Example():
print(-Vector2(1, 2))