SkinnedCloth.worldVelocityScale

var worldVelocityScale : float

Description

How much world-space movement of the character will affect cloth vertices.

The higher this value is, the more the cloth will move as a reaction to world space movement of the GameObject. Basically, this defines the air friction of the SkinnedCloth.

JavaScript
GetComponent(SkinnedCloth).worldVelocityScale = 0.5;