Allows you to set the error text of the wizard.
See Also: ScriptableWizard.OnWizardUpdate
Error String on a Scriptable Wizard Window.
// C#
// Creates a simple Wizard window and prints an error
// string until you set the number to 5
using UnityEngine;
using UnityEditor;
public class ErrorString : ScriptableWizard {
public int number = 0;
[MenuItem ("Example/Show Error String")]
static void CreateWindow() {
ScriptableWizard.DisplayWizard("Error String example", typeof(ErrorString), "Close");
}
void OnWizardUpdate() {
helpString = "Set The number to 5";
if(number != 5)
errorString = "The number has to be set to 5!";
else
errorString = "";
}
}