ScriptableObject.OnDestroy

function OnDestroy () : void

Description

This function is called when the scriptable object will be destroyed.

JavaScript
function OnDestroy () {
print("Script was destroyed");
}

using UnityEngine;
using System.Collections;

public class example : MonoBehaviour {
void OnDestroy() {
print("Script was destroyed");
}
}

import UnityEngine
import System.Collections

class example(MonoBehaviour):

def OnDestroy():
print('Script was destroyed')

OnDestroy cannot be a co-routine.