RuntimePlatform.WindowsPlayer

RuntimePlatform.WindowsPlayer

Description

In the player on Windows.

See Also: Platform dependent Compilation.

JavaScript
if (Application.platform == RuntimePlatform.WindowsPlayer)
Debug.Log("Do something special here!");

using UnityEngine;
using System.Collections;

public class example : MonoBehaviour {
void Example() {
if (Application.platform == RuntimePlatform.WindowsPlayer)
Debug.Log("Do something special here!");

}
}

import UnityEngine
import System.Collections

class example(MonoBehaviour):

def Example():
if Application.platform == RuntimePlatform.WindowsPlayer:
Debug.Log('Do something special here!')