The aspect ratio of the projection.
This is projection width divided by height. An aspect ratio of 1.0 makes the projection square; a ratio of 2.0 makes it twice as wide than high. See Also: projector component.
function Start() {
var proj : Projector = GetComponent(Projector);
proj.aspectRatio = 2.0;
}
using UnityEngine;
using System.Collections;
public class example : MonoBehaviour {
void Start() {
Projector proj = GetComponent<Projector>();
proj.aspectRatio = 2.0F;
}
}
import UnityEngine
import System.Collections
class example(MonoBehaviour):
def Start():
proj as Projector = GetComponent[of Projector]()
proj.aspectRatio = 2.0F