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.MTRendering
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PlayerSettings
All Members
Class Variables
accelerometerFrequency
advancedLicense
allowedAutorotateToLandscapeLeft
allowedAutorotateToLandscapeRight
allowedAutorotateToPortrait
allowedAutorotateToPortraitUpsideDown
aotOptions
apiCompatibilityLevel
bundleIdentifier
bundleVersion
captureSingleScreen
colorSpace
companyName
defaultInterfaceOrientation
defaultIsFullScreen
defaultScreenHeight
defaultScreenWidth
defaultWebScreenHeight
defaultWebScreenWidth
displayResolutionDialog
forceSingleInstance
iPhoneBundleIdentifier
keyaliasPass
keystorePass
macFullscreenMode
MTRendering
productName
ps3BackgroundPath
ps3BootCheckMaxSaveGameSizeKB
ps3DLCConfigPath
ps3SaveGameSlots
ps3SoundPath
ps3ThumbnailPath
ps3TitleConfigPath
ps3TrialMode
ps3TrophyCommId
ps3TrophyCommSig
ps3TrophyPackagePath
renderingPath
resizableWindow
resolutionDialogBanner
runInBackground
statusBarHidden
stripPhysics
strippingLevel
stripUnusedMeshComponents
targetGlesGraphics
use32BitDisplayBuffer
useAnimatedAutorotation
useDirect3D11
useMacAppStoreValidation
usePlayerLog
xboxAdditionalTitleMemorySize
xboxDeployKinectResources
xboxEnableAvatar
xboxEnableKinect
xboxEnableKinectAutoTracking
xboxEnableSpeech
xboxGenerateSpa
xboxImageXexFilePath
xboxSkinOnGPU
xboxSpaFilePath
xboxSpeechDB
xboxSplashScreen
xboxTitleId
Class Functions
GetIconsForTargetGroup
GetIconSizesForTargetGroup
GetScriptingDefineSymbolsForGroup
HasAspectRatio
SetAspectRatio
SetIconsForTargetGroup
SetScriptingDefineSymbolsForGroup
static
var
MTRendering :
boolean
Description
Is multi-threaded rendering enabled?