Center of the occlusion area relative to the transform
// Sets the center of the occlusion area to the center of the transform@script RequireComponent(OcclusionArea)transform.GetComponent(OcclusionArea).center = Vector3.zero;
using UnityEngine;using System.Collections;[RequireComponent(typeof(OcclusionArea))]public class example : MonoBehaviour { void Example() { transform.GetComponent<OcclusionArea>().center = Vector3.zero; }}
import UnityEngineimport System.Collections[RequireComponent(OcclusionArea)]class example(MonoBehaviour): def Example(): transform.GetComponent[of OcclusionArea]().center = Vector3.zero