The name of the object.
Components share the same name with the game object and all attached components.
// Changes the name of the game object to Hello
name = "Hello";
using UnityEngine;
using System.Collections;
public class example : MonoBehaviour {
void Example() {
name = "Hello";
}
}
import UnityEngine
import System.Collections
class example(MonoBehaviour):
def Example():
name = 'Hello'