MeshCollider.sharedMesh

var sharedMesh : Mesh

Description

The mesh object used for collision detection

JavaScript
// Assigns an arbitrary mesh collider to the current transform

var meshToCollide : Mesh;

if(!meshToCollide) {
Debug.LogError("Assign a mesh in the inspector");
return;
}
transform.gameObject.AddComponent(MeshCollider);
transform.GetComponent(MeshCollider).sharedMesh = meshToCollide;