LightProbes.GetInterpolatedLightProbe

function GetInterpolatedLightProbe (position : Vector3, renderer : Renderer, coefficients : float[]) : void

Description

Returns spherical harmonics coefficients of a light probe at the given position. The light probe is interpolated from the light probes baked

for the scene. The coefficients represent a 3-band RGB spherical harmonics probe, with a total of 27 floats laid out: rgbrgbrgb... Renderer is only needed to speed up the search for the current tetrahedron, as it caches the index of the tetrahedron it was in the last frame.