The time of the keyframe.
In a 2D graph you could think of this as the x-value.
See Also: value.
var curve : AnimationCurve = AnimationCurve.Linear (0, 0, 5, 5);// Extract the time from the first keyframe of a curveDebug.Log(curve[0].time);
using UnityEngine;using System.Collections;public class example : MonoBehaviour { public AnimationCurve curve = AnimationCurve.Linear(0, 0, 5, 5); void Example() { Debug.Log(curve[0].time); }}
import UnityEngineimport System.Collectionsclass example(MonoBehaviour): public curve as AnimationCurve = AnimationCurve.Linear(0, 0, 5, 5) def Example(): Debug.Log(curve[0].time)