JointDrive.mode

var mode : JointDriveMode

Description

Whether the drive should attempt to reach position, velocity, both or nothing

JavaScript
// Create a JointDrive, configure it and assign the JointDrive to
// the zDrive element of a configurable joint.

function Start() {
var joint : ConfigurableJoint = gameObject.AddComponent(ConfigurableJoint);
joint.targetPosition = Vector3(0,0,-10);

var drive : JointDrive = JointDrive();
drive.positionSpring = 50;

drive.mode = JointDriveMode.Position;

joint.zDrive = drive;
}