Whether the drive should attempt to reach position, velocity, both or nothing
// Create a JointDrive, configure it and assign the JointDrive to
// the zDrive element of a configurable joint.
function Start() {
var joint : ConfigurableJoint = gameObject.AddComponent(ConfigurableJoint);
joint.targetPosition = Vector3(0,0,-10);
var drive : JointDrive = JointDrive();
drive.positionSpring = 50;
drive.mode = JointDriveMode.Position;
joint.zDrive = drive;
}
using UnityEngine;
using System.Collections;
public class example : MonoBehaviour {
void Start() {
ConfigurableJoint joint = gameObject.AddComponent<ConfigurableJoint>();
joint.targetPosition = new Vector3(0, 0, -10);
JointDrive drive = new JointDrive();
drive.positionSpring = 50;
drive.mode = JointDriveMode.Position;
joint.zDrive = drive;
}
}
import UnityEngine
import System.Collections
class example(MonoBehaviour):
def Start():
joint as ConfigurableJoint = gameObject.AddComponent[of ConfigurableJoint]()
joint.targetPosition = Vector3(0, 0, -10)
drive as JointDrive = JointDrive()
drive.positionSpring = 50
drive.mode = JointDriveMode.Position
joint.zDrive = drive