The background image used by GUI elements in this given state.
// Assigns a texture to customStyles[0] for when the control
// is pressed down
var aTexture : Texture2D;
function OnGUI() {
if(!aTexture) {
Debug.LogError("Assign a texture on the editor first");
return;
}
if(GUI.skin.customStyles.Length > 0)
GUI.skin.customStyles[0].active.background = aTexture;
}
using UnityEngine;
using System.Collections;
public class example : MonoBehaviour {
public Texture2D aTexture;
void OnGUI() {
if (!aTexture) {
Debug.LogError("Assign a texture on the editor first");
return;
}
if (GUI.skin.customStyles.Length > 0)
GUI.skin.customStyles[0].active.background = aTexture;
}
}
import UnityEngine
import System.Collections
class example(MonoBehaviour):
public aTexture as Texture2D
def OnGUI():
if not aTexture:
Debug.LogError('Assign a texture on the editor first')
return
if GUI.skin.customStyles.Length > 0:
GUI.skin.customStyles[0].active.background = aTexture