Debug.Break

static function Break () : void

Description

Pauses the editor.

This is useful when you want to check certain values on the inspector and you are not able to pause it manually.

JavaScript
Debug.Break();

using UnityEngine;
using System.Collections;

public class example : MonoBehaviour {
void Example() {
Debug.Break();
}
}

import UnityEngine
import System.Collections

class example(MonoBehaviour):

def Example():
Debug.Break()