Collider.material

var material : PhysicMaterial

Description

The material used by the collider.

If material is shared by colliders, it will duplicate the material and assign it to the collider.

JavaScript
// Makes the collider act like ice.
collider.material.dynamicFriction = 0;
collider.material.staticFriction = 0;

using UnityEngine;
using System.Collections;

public class example : MonoBehaviour {
void Example() {
collider.material.dynamicFriction = 0;
collider.material.staticFriction = 0;
}
}

import UnityEngine
import System.Collections

class example(MonoBehaviour):

def Example():
collider.material.dynamicFriction = 0
collider.material.staticFriction = 0