The center of the character's capsule relative to the transform's position.
// Move the center of the capsule up.
var controller : CharacterController;
controller = GetComponent(CharacterController);
controller.center = Vector3 (0, 1, 0);
using UnityEngine;
using System.Collections;
public class example : MonoBehaviour {
public CharacterController controller;
void Example() {
controller = GetComponent<CharacterController>();
controller.center = new Vector3(0, 1, 0);
}
}
import UnityEngine
import System.Collections
class example(MonoBehaviour):
public controller as CharacterController
def Example():
controller = GetComponent[of CharacterController]()
controller.center = Vector3(0, 1, 0)