Echo decay per delay. 0 to 1. 1.0 = No decay, 0.0 = total decay (i.e. simple 1 line delay). Default = 0.5.
// Set the decayRatio on the chorus filter to total decay
@script RequireComponent(AudioSource)
@script RequireComponent(AudioEchoFilter)
function Start() {
GetComponent(AudioEchoFilter).decayRatio = 0.0;
}
using UnityEngine;
using System.Collections;
[RequireComponent(typeof(AudioSource))]
[RequireComponent(typeof(AudioEchoFilter))]
public class example : MonoBehaviour {
void Start() {
GetComponent<AudioEchoFilter>().decayRatio = 0.0F;
}
}
import UnityEngine
import System.Collections
[RequireComponent(AudioSource)]
[RequireComponent(AudioEchoFilter)]
class example(MonoBehaviour):
def Start():
GetComponent[of AudioEchoFilter]().decayRatio = 0.0F