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Is the rigidbody sleeping?
See Rigidbody Sleeping for more information.
if (rigidbody.IsSleeping())
print("Sleeping");
using UnityEngine;
using System.Collections;
public class example : MonoBehaviour {
void Example() {
if (rigidbody.IsSleeping())
print("Sleeping");
}
}
import UnityEngine
import System.Collections
class example(MonoBehaviour):
def Example():
if rigidbody.IsSleeping():
print('Sleeping')