ProceduralMaterial
.StopRebuilds
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.StopRebuilds
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ProceduralMaterial
All Members
Variables
animationUpdateRate
cacheSize
isLoadTimeGenerated
isProcessing
Constructors
ProceduralMaterial
Functions
CacheProceduralProperty
ClearCache
GetProceduralBoolean
GetProceduralColor
GetProceduralEnum
GetProceduralFloat
GetProceduralPropertyDescriptions
GetProceduralTexture
GetProceduralVector
HasProceduralProperty
IsProceduralPropertyCached
RebuildTextures
RebuildTexturesImmediately
SetProceduralBoolean
SetProceduralColor
SetProceduralEnum
SetProceduralFloat
SetProceduralTexture
SetProceduralVector
Class Variables
isSupported
substanceProcessorUsage
Class Functions
StopRebuilds
Inherited Variables
color
hideFlags
mainTexture
mainTextureOffset
mainTextureScale
name
passCount
renderQueue
shader
Inherited Constructors
Material
Inherited Functions
CopyPropertiesFromMaterial
GetColor
GetFloat
GetInstanceID
GetMatrix
GetTag
GetTexture
GetTextureOffset
GetTextureScale
GetVector
HasProperty
Lerp
SetColor
SetFloat
SetMatrix
SetPass
SetTexture
SetTextureOffset
SetTextureScale
SetVector
ToString
Inherited Class Functions
Destroy
DestroyImmediate
DontDestroyOnLoad
FindObjectOfType
FindObjectsOfType
Instantiate
operator !=
operator ==
operator bool
static
function
StopRebuilds () :
void
Description
Remove the current pending rebuilds of the Procedural Material.