|
The ViewID of this network view.
function OnNetworkInstantiate (info : NetworkMessageInfo) {
var networkViews : NetworkView[] = GetComponents(NetworkView);
Debug.Log("New prefab network instantiated with views - ");
for (var view : NetworkView in networkViews)
Debug.Log("- " + view.viewID);
}
using UnityEngine;
using System.Collections;
public class example : MonoBehaviour {
void OnNetworkInstantiate(NetworkMessageInfo info) {
NetworkView[] networkViews = GetComponents<NetworkView>();
Debug.Log("New prefab network instantiated with views - ");
foreach (NetworkView view in networkViews) {
Debug.Log("- " + view.viewID);
}
}
}
import UnityEngine
import System.Collections
class example(MonoBehaviour):
def OnNetworkInstantiate(info as NetworkMessageInfo):
networkViews as (NetworkView) = GetComponents[of NetworkView]()
Debug.Log('New prefab network instantiated with views - ')
for view as NetworkView in networkViews:
Debug.Log(('- ' + view.viewID))