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Optimizes the mesh for display.
This operation might take a while but will make the geometry displayed be faster. For example it generates triangle strips out of the triangles. You should use it if you generate a mesh from scratch procedurally and you want to trade better runtime performance against higher load time. Internally it tri-strips your model and optimizes the triangles for vertex cache locality. For imported models you should never call this as the import pipeline already does it for you.
function Start () {
var mesh : Mesh = GetComponent(MeshFilter).mesh;
mesh.Optimize();
}
using UnityEngine;
using System.Collections;
public class example : MonoBehaviour {
void Start() {
Mesh mesh = GetComponent<MeshFilter>().mesh;
mesh.Optimize();
}
}
import UnityEngine
import System.Collections
class example(MonoBehaviour):
def Start():
mesh as Mesh = GetComponent[of MeshFilter]().mesh
mesh.Optimize()