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A reference to another rigidbody this joint connects to.
If not set, the joint connects the object to the world.
// Connects the joint to the world instead of another rigidbody
hingeJoint.connectedBody = null;
// Connects the joint to another body
var otherBody : Rigidbody;
hingeJoint.connectedBody = otherBody;
using UnityEngine;
using System.Collections;
public class example : MonoBehaviour {
public Rigidbody otherBody;
void Example() {
hingeJoint.connectedBody = null;
hingeJoint.connectedBody = otherBody;
}
}
import UnityEngine
import System.Collections
class example(MonoBehaviour):
public otherBody as Rigidbody
def Example():
hingeJoint.connectedBody = null
hingeJoint.connectedBody = otherBody