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The Rigidbody attached to this GameObject (Read Only). (null if there is none attached)
var other : GameObject;
other.rigidbody.AddForce(1,1,1);
using UnityEngine;
using System.Collections;
public class example : MonoBehaviour {
public GameObject other;
void Example() {
other.rigidbody.AddForce(1, 1, 1);
}
}
import UnityEngine
import System.Collections
class example(MonoBehaviour):
public other as GameObject
def Example():
other.rigidbody.AddForce(1, 1, 1)