EditorUtility
.SetObjectEnabled
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EditorUtility
.SetObjectEnabled
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EditorUtility
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Class Functions
ClearProgressBar
CloneComponent
CollectDeepHierarchy
CollectDependencies
CompressTexture
CopySerialized
CreateGameObjectWithHideFlags
DisplayCancelableProgressBar
DisplayDialog
DisplayDialogComplex
DisplayPopupMenu
DisplayProgressBar
ExtractOggFile
FocusProjectWindow
FormatBytes
GetMiniThumbnail
GetObjectEnabled
InstanceIDToObject
IsPersistent
OpenFilePanel
OpenFolderPanel
SaveFilePanel
SaveFilePanelInProject
SaveFolderPanel
SetDirty
SetObjectEnabled
SetSelectedWireframeHidden
UnloadUnusedAssets
UnloadUnusedAssetsIgnoreManagedReferences
static
function
SetObjectEnabled (target :
Object
, enabled :
boolean
) :
void
Description
Set the enabled state of the object