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| Name | Description |
|---|---|
| label | Optional label to display in front of the float field. |
| value | The value to edit. |
| style | Optional GUIStyle. |
| options |
An optional list of layout options that specify extra layouting properties. Any values passed in here will override settings defined by the style. See Also: GUILayout.Width, GUILayout.Height, GUILayout.MinWidth, GUILayout.MaxWidth, GUILayout.MinHeight, GUILayout.MaxHeight, GUILayout.ExpandWidth, GUILayout.ExpandHeight |
float - The value entered by the user.
Make a text field for entering float values.

Multiply the scale of the selected GameObject.
// Editor Script that multiplies the scale of the current selected GameObject
class EditorGUILayoutFloatField extends EditorWindow {
var sizeMultiplier : float = 1;
@MenuItem("Examples/Scale selected Object")
static function Init() {
var window = GetWindow(EditorGUILayoutFloatField);
window.Show();
}
function OnGUI() {
sizeMultiplier = EditorGUILayout.FloatField("Increase scale by:", sizeMultiplier);
if(GUILayout.Button("Scale"))
Selection.activeTransform.localScale =
Selection.activeTransform.localScale * sizeMultiplier;
}
}