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Draw the built-in inspector.
Call this function from inside OnInspectorGUI method to draw the automatic inspector. It is useful you don't want to redo the entire inspector, but you want to add a few buttons to it.
See Also: OnInspectorGUI
// This example shows a custom inspector for an
// object "MyPlayerEditor", which has two variables, speed and ammo.
@CustomEditor(MyPlayerEditor)
class MyPlayerEditor extends Editor {
function OnInspectorGUI() {
EditorGUILayout.LabelField ("Some help", "Some other text");
target.speed = EditorGUILayout.Slider ("Speed", target.speed, 0, 100);
// Show default inspector property editor
DrawDefaultInspector ();
}
}