|
Logs message to the Unity Console.
Debug.Log ("Hello");
using UnityEngine;
using System.Collections;
public class example : MonoBehaviour {
void Example() {
Debug.Log("Hello");
}
}
import UnityEngine
import System.Collections
class example(MonoBehaviour):
def Example():
Debug.Log('Hello')
Logs message to the Unity Console.
When you select the message in the console a connection to the context object will be drawn. This is very useful if you want know on which object an error occurs.
Debug.Log ("Hello", gameObject);
using UnityEngine;
using System.Collections;
public class example : MonoBehaviour {
void Example() {
Debug.Log("Hello", gameObject);
}
}
import UnityEngine
import System.Collections
class example(MonoBehaviour):
def Example():
Debug.Log('Hello', gameObject)